A Sinking Feeling
A Sinking Feeling
Controls:
Move: A,D
Jump: Space
Switch Character: Tab
Action: E
Pause Esc
Pressure builds as you dive deeper, and on top of that there are enemy torpedoes and traps to watch out for?! What’s this trio of master submariners to do? Organize your crew to stave of an untimely demise, and see how far into the depths you can venture.
Each task station performs a different task:
Main Power: If your sub loses power, you won’t be able to perform any other tasks.
Doors: each door has a safety override that will let you open them with E. But they will promptly close behind you.
Steering: Take control of your sub to dodge booby traps in the water
Door Controls: Use this station to open all doors permanently. Unless of course something were to happen to them…
Radar: use this to eliminate enemy torpedoes. Aim with A and D shoot with Space.
Repairs: Use this station to fix damage to your ship. But it could take a while to finish your repairs.
POST JAM UPDATE 1.1:
Fixed unusually slow radar rotation speed on some machines
Fixed jumping bug where you would sometimes double jump unintentionally.
In the interest of slightly decreasing difficulty, the following changes were made:
Sped up repair times for Power and Doors
Slowed down enemy torpedo
Reduced mine spawn rate
If you want to play the original version, you can download the Jam Submission from the downloads section.
Art: @ID-Sketch
Music and SFX: @RafaelFSilva and @Tolke
Programming: @rpgwaker
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | Hollow |
Genre | Survival, Platformer |
Tags | 2D, High Score, Ludum Dare 48, Pixel Art, Score Attack, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Links | Ludum Dare |
Download
Click download now to get access to the following files:
Comments
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That's a really impressive game for a game jam ! Love the art and music as well :)
Nice! The switching between three players, with all the different mechanics, could take a bit to master, but it's a neat idea for gameplay. I dig the sound.